Waiting for Gamification in Higher Education

When I was a kid I loved reading comic books. One of my favourite series was the Adventures of Tintin. I just had to have the video game of the same name was recently released for iPad. During Christmas break I couldn’t stop playing the game; but the more I played it, the more I thought, “Why can’t we do this in education?”

For me the game had the challenge of learning to use the controls, I had to solve problems, there was a clean storyline, good animation, and I was rewarded for going off the beaten path as I (or should I say Tintin and Snowy) looked for gold coins. The skill level, for control and thinking, increased as the game progressed.

These key elements of gaming have been around since humans invented games. Unfortunately, educational games today come to an abrupt halt by the time someone enrolls in college or university. I would have loved to play an adventure game to help me learn four hundred years of Canadian history, or psychology, or research methods. Continue reading

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